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Skype ceo landon
Skype ceo landon











With its sole purpose of “playing with friends,” Super Snappy is successful when the games are successful, Zerpa said. Super Snappy wants to bring back social gaming. In addition, players earn rewards in the form of NFTs and $SUPR by participating in tournaments, engaging in positive community action, and selling user-generated content. The integrated marketplace trades both regular digital assets and NFTs. Super Snappy’s $SUPR hard currency is an ERC-20 token that lives on the open market and can be integrated with third-party ecosystems. Registered players receive a crypto wallet in custody. Super Snappy gets the technology out of the way so players can take advantage of Web3 without the hassle. These are desirable features that Zerpa says will become mainstream in the next few years. The advantages of Web3 for gaming include owning digital assets that can be collected, sold and traded. Web3 without problemsĪccording to Zerpa, the platform easily offers Web3 functionality. He believes that with HTML5 the market will improve and the quality of games on it will be much better. Zerpa assumes that it will take a few years to achieve good market penetration. The company plans to sell its own super token in the future to fund the company’s operations. They can sell them wherever they want,” Zerpa said. And then we have a shop where they can buy digital assets and some of them are NFTs. “We don’t force people to sign up for Metamask. Players can also pay for items with credit cards. Players may not even know they have it as it resides in the backend of the platform. When people join the platform, Super Snappy provides them with a crypto wallet.

SKYPE CEO LANDON SKIN

“But we’ve seen that at some point it’s going to be normal that you can buy a skin for a character and then, even long after the game is over, you still have it and you can sell it and it becomes a collector’s item.” ” Whatever is going on with Ethereum and Matic and all the scandals and corruption,” said Zerpa. We like how people can buy NFTs and sell them elsewhere. What is unusual about the social gaming plan is that it is based on Web3. Super Snappy is intended for billions of casual gamers. Voodoo Games is expected to provide many games for the platform. Most of these are so-called white-label games, from chess to match-3 and checkers to war games.” “We will have all kinds of games,” he said.

skype ceo landon

The games are inherently hypercasual and responsive, Zerpa said. Super Snappy encourages players to interact, collaborate, and build lasting friendships. You can participate in a poke, send challenges or gifts, join clans, enter tournaments and much more.

skype ceo landon

Seamless communication makes it easy to share, invite, ping, text, voice, video and avatar chat. You no longer have to rely on external apps for chats and communication. No more browsing app stores, installing or buying games, and asking friends to do the same. “You send an invite link and your friends join.” “You just click on a game and play it,” Zerpa said. That makes it a good destination for anyone looking to play with friends, Zerpa said. Super Snappy will be released on all platforms including web, mobile (iOS and Android), desktop (PC, Mac, Linux) and console (PlayStation, Xbox, Nintendo). And the Super Snappy application programming interface (API) can be added to any game to give it social features and blockchain integration. It stores user profiles, friends lists, feeds, achievements, and digital assets as players jump from game to game. Super Snappy is the long-awaited, inevitable development that social gaming is headed for, Zerpa said. You can play Super Snappy game by just clicking on a link.

skype ceo landon

For developers, your game can just go viral.” A web platform with native builds for PC, mobile and consoles We offer easy access to play with friends. “When you are on the platform, all you have to do is press a button. “For the players, we eliminate friction when playing,” said Zerpa. Super Snappy is one platform that wants to bring that back. Then, in the natural, ongoing process of making and dying of games, all those social connections, all those friendships, were lost. Instead, it has become fragmented, and each social game is forced to develop its own social graph and ecosystem, Zerpa said. Then app stores boomed, Flash Player died, and Facebook pulled the plug on its own canvas platform. There were games on Skype – gaming via messenger apps and social networks was the hype, and the world became increasingly connected through games. These included Club Penguin, Habbo Hotel and Facebook Canvas (remember Farmville?). Yohami Zerpa, CEO of Super Snappy, reminisces about the time when “social gaming dinosaurs” ruled the world.











Skype ceo landon